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  1. Task graphs have been studied for decades as a foundation for scheduling irregular parallel applications and incorporated in many programming models including OpenMP. While many high-performance parallel libraries are based on task graphs, they also have additional scheduling requirements, such as synchronization within inner levels of data parallelism and internal blocking communications. In this paper, we extend task-graph scheduling to support efficient synchronization and communication within tasks. Compared to past work, our scheduler avoids deadlock and oversubscription of worker threads, and refines victim selection to increase the overlap of sibling tasks. To the best of our knowledge, our approach is the first to combine gang-scheduling and work-stealing in a single runtime. Our approach has been evaluated on the SLATE high-performance linear algebra library. Relative to the LLVM OMP runtime, our runtime demonstrates performance improvements of up to 13.82%, 15.2%, and 36.94% for LU, QR, and Cholesky, respectively, evaluated across different configurations related to matrix size, number of nodes, and use of CPUs vs GPUs 
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  3. This article presents an implementation of a distributed autotuning engine developed as part of the Bench-testing OpenN Software Autotuning Infrastructure project. The system is geared towards performance optimization of computational kernels for graphics processing units, and allows for the deployment of vast autotuning sweeps to massively parallel machines. The software implements dynamic work scheduling to distributed-memory resources and takes advantage of multithreading for parallel compilation and dispatches kernel launches to multiple accelerators. This paper lays out the main design principles of the system and discusses the basic mechanics of the initial implementation. Preliminary performance results are presented, encountered challenges are discussed, and the future directions are outlined. 
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  4. As intelligent systems gain autonomy and capability, it becomes vital to ensure that their objectives match those of their human users; this is known as the value-alignment problem. In robotics, value alignment is key to the design of collaborative robots that can integrate into human workflows, successfully inferring and adapting to their users’ objectives as they go.We argue that a meaningful solution to value alignment must combine multi-agent decision theory with rich mathematical models of human cognition, enabling robots to tap into people’s natural collaborative capabilities. We present a solution to the cooperative inverse reinforcement learning (CIRL) dynamic game based on well-established cognitive models of decision making and theory of mind. The solution captures a key reciprocity relation: the human will not plan her actions in isolation, but rather reason pedagogically about how the robot might learn from them; the robot, in turn, can anticipate this and interpret the human’s actions pragmatically. To our knowledge, this work constitutes the first formal analysis of value alignment grounded in empirically validated cognitive models. 
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